project overview

Blackboard

As part of the "Usability Engineering" course, our team was tasked with redesigning a mobile application or website to improve its usability and user experience. After careful consideration, we chose to focus our efforts on Blackboard, a course management system used at our university.

Project Type

Course Project

Timeline

Sep 2020 - Dec 2020

Role

UI Designer
UX Designer
UX Researcher
Graphic Designer

Collaborators

Yang Ismailov, Azhar Smagulova, Olzhas Yessenbayev

background

Blackboard is a tool to organize students’ schoolwork.

Blackboard brings together various course assignments, syllabi, announcements, grades, and useful emails (although this can be customized based on the course and the instructor’s wishes). All Blackboard tabs are managed by the instructors to upload materials, create assignments, and schedule them. On top of these, Blackboard has a bundle of communication tools that allow students and instructors to interact within the built-in portal system and produce more reflective communication. 

problem

Nobody likes Blackboard, but students and faculty don't have a choice.

🤔 The Challenge: How might we improve user experience and usability of Blackboard to satisfy users?

solution

Through usability study, our team redesigned Blackboard.

research design

To identify usability issues, we conducted two user studies with 7 students in total.

It was impossible to engage instructors in the study because their accounts contain sensitive information, such as students’ grades, assignments, quizzes, exams, etc. Therefore, we involved only undergraduate students as they were easy to approach and they make up 51% of the whole user population. All studies were conducted online through Zoom due to the COVID-19 outrbreak.

After creating a research plan, we conducted a pilot study with two students who had a prior experience using Blackboard. However, experienced users had become so accustomed to the system and could easily utilize the system to accomplish their goals. Thus, we couldn't find any usability issues to improve. Given this unexpected outcome, we adapted our research plan to incorporate additional participants who had no prior experience with Blackboard. Below is the final study we designed.

Research Methods
insights from first-time users

“ It’s so complicated and confusing... Each page looks too different from the previous one.”

Tasks performed by the new users of the system were analyzed through the prism of Norman’s Usability principles: good consistency, visibility, feedback, constraints, mapping, and affordance. Below is a summary of the insights: instances of the user fails due to the violation of Norman’s usability principles.

👀 Key Insight: Users were not satisfied with the system’s interface and experienced negative emotions.

Insights Summary
insights from experienced users

“ Wow wait, this page exists? Thank you, I didn’t know about that! ”

We’ve identified the following ranking of the function importance from card-sorting by averaging each card’s order for the 5 students (the smaller the number, the more important a function is). Then, we went on to analyze the contents of our interview and usability studies in order to explore emerging problems with these tasks, rank-ordered in regards to their importance

👀 Key Insight: Experienced students don't like to explore the system and stick with functions they know.

Insights Summary
requirements

We summarized our design requirements through 2 personas and their respective user scenarios.

Based on studies with new and experienced users, we created two personas: a 3rd year student and a 1 year student who just finished school.

Persona 1: 3rd Year University Student
Persona 2: Recent High-School Graduate

To capture the feeling of the future system, we created User Stories featuring our personas.

User Stories
design

Re-imagining Blackboard.

Using gathered insights, our team generated new designs. Firstly, we created a low-fidelity sketch.

Ideation

Based on that, we created our first low-fidelity prototype. Below is a comparison of our proposed design with the existing system.

Changes Comparison
second usability study

Users enjoyed the redesign, but there were things to improve.

Our team developed a low-fidelity prototype of Blackboard and conducted a second usability study with the goal of identifying any design flaws or mistakes we may have made. We recruited 4 users (3 UNIST students + 1 high-school student) to participate in the study, and we asked them to complete various tasks on the prototype while we observed their interactions and collected feedback.

Thanks to this study, we were able to identify things that needed improvements and address them in our final prototype.

Second Usability Study Insights
outcome

Final Design

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